Tag: Action
Batman: Arkham Asylum
by Pat on Sep.16, 2009, under Video Games, Xbox 360
Having played the demo for Batman: Arkham Asylum I knew that I had to buy the game. The game takes place on the island that houses Arkham Asylum. Arkham Asylum is the high security prison where the “super criminals” of Gotham are kept under lock and key. Batman has captured the Joker and takes him to Arkham only to realize that the Joker has plans for him and the jail. This game provided the perfect amount of action, puzzles, and variation in game-play.
The action in this game is just purely amazing through the use of the Free Flow Combat System. With skill the player can move between opponents punching, stunning with Batman’s cape, using gadgets, throws, and take-downs. By stringing the moves together you can get huge combos for purely awesome scenes and extra experience. On top of that you can also use stealth to perform moves such as the inverted take-down. While hanging upside down from gargoyle fixtures one can perform an inverted take-down by dropping down, pulling up the opponent, and hanging them from the gargoyle. To hone your combat skills you can also unlock Challenge modes through solving the Riddler’s puzzles. These Challenges also have leader boards for added competition.
I find that in puzzle style games there is often either too little or too much action. This Batman game provides the perfect amount of action to satisfy the player in between puzzles and plot. The puzzles in this game are primarily related to a “riddle grid” supplied by no other than The Riddler. There are three types of puzzles which involve finding hidden trophies, solving riddles that lead the player to objects that need a “picture” taken, and killing all the joker teeth in an area. Of the three types, the riddles are probably the most difficult because they actually require thinking. The most difficult riddles involve finding a spray paint question mark (?) that can only be found while using the detective view. Detective view allows the player to see things that are not visible to the human eye. Usually the top part of the question mark will be in one location, which is easily found, and the bottom part (.) is somewhere much more difficult to find. Other riddles require the user to find an object visible to the eye.
Many games lack variation that adds to the overall experience. As I am at a lack of a good example of a game that has almost no variance let me use a game that I liked but lacked a wide amount of variance. That game is Assassin’s Creed. Now hold on… I realize you probably liked this game and wonder how it is I could possibly have something negative to say about it but this review is not about Assassin’s Creed. Anyway, my point is merely that in AC there is very little change in game-play. Yes you get knew equipment and new areas are unlocked but every area has the exact same types of missions. In Batman: Arkham Asylum the mission types follow a very nice story like flow which keeps the player guessing at what will happen next. There are also new types of enemies at many points during the game which require different combat styles to defeat. Add to that the unlockable equipment upgrades and combat upgrades and the game constantly changes.
This review comes after I completed the storyline to the game. During the time I also solved all the Riddler’s riddles, which honestly were not that hard. I still think that I will have fun playing the game as I would like to try it on a harder difficulty as well as play through some of the Challenges modes. If you are even slightly interested in what I have talked about I would highly recommend playing this game whether it requires purchasing, renting, or just borrowing the game from a good friend.
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Game Demos: X-Men Origins: Wolverine & Red Faction: Guerrilla
by Pat on May.14, 2009, under Video Games, Xbox 360
Welcome to the first post on game demos. This wonderful little package is full of not one but two game demo reviews. Hope that you enjoy them!

Prior to even seeing the new X-Men Origins: Wolverine movie I downloaded the Xbox 360 game demo. I had read good things about it via Twitter from Gabe of Penny Arcade Tim of CTRL+ALT+DEL. As soon as I started the demo I was excited. Okay… maybe not right away, but as soon as the opening cut scene started I sure was!
I will not give away the opening as it is pretty cool. Overall the graphics are good as the game uses the Unreal 3 engine. For those of you who have played X-Men Legends as Wolverine the combat style is very similar. You control Wolverine from a 3rd person perspective looking down at the ground for the most part. There are two basic attacks as well as a grab which, when used in the various combo moves, that can be unlocked, can unleash some crazy moves and tons of damage. Attacks can also be upgraded with points gained at each level and more combos are opened up after leveling. On top of that you can get what I believe were called orbs that will add stats to various skills. Examples are quicker rage build up or faster regeneration. Unless you have some good memory that game becomes a bit of a button masher or you’ll just find a couple moves that work for you and use them over and over. The ability to use the environment to slay your enemies added to my enjoyment of the game. In the demo you can impale enemy soldiers on spikes, which I of course did a couple times for effect and once completely by accident. You not only can pick up an enemy near a spike and slam them onto it, but it appears that you can also throw them across the room onto spikes.
On top of all the fun hacking and slashing to the enemy there are also some really cool things that happen to Wolverine. Things not meant for small children to see. No, I’m not talking about sex…. Blood man, blood! As Wolverine takes damage his clothing will shred up and wounds will appear in his flesh. If he gets hurt really bad you can even see down to his adamantium skeleton and then watch as the wound heals back together.
All together I really enjoyed the demo. From reading about it elsewhere it sounds as though while a majority of the game is hacking and slashing there are some puzzle solving elements to break it up a bit. So long as there is a decent amount of plot and said puzzle solving I think that the game could be a lot of fun. I most definitely recommend downloading the free demo and giving it a try.
When I first saw the demo for Red Faction: Guerrilla waiting for me to download it I was instantly taken back to high school when I played Red Faction for the Playstation 2. While I did not believe the original was really all that great, my brother, friends and I definitely enjoyed blasting apart the environments on the multiplayer maps. We used to enjoy tunneling into the walls to create bases. Somehow I completely missed Red Faction 2 so I will not comment on it.
Continuing with that great idea of enabling the player to destroy the environment Red Faction: Guerrilla has recently been released. Through the use of the Geo-Mod 2.0 engine almost any man made structure can be destroyed. I am not sure if you can destroy the terrain as I do not recall seeing it happen. However, even if you cannot, the engine handles the destruction of structures so well that I do not think I would care. You can blow the crap out of buildings using explosives, drive right through them in a vehicle, and even walk/hit them while in a mechanized construction suit. At one point I even drove through a support for a bridge, after which the bridge promptly fell down along with the guys standing on it. I was in pure glee after causing all this destruction.
The perspective is in 3rd person, unlike Red Faction and apparently Red Faction 2. This seems to work out pretty well for the game as it has in many games like Resident Evil 4 & 5, Gears of War 1 & 2, and Mass Effect. It does make it easier to see enemies immediately behind or to the side of you which is nice. You also get to see yourself carrying around all the crazy weapons which is pretty cool. The weaponry includes shotguns, rifles, pistols, rocket launchers, proximity mines, arc welders, grinders (it shoots sharp discs that later can explode on impact), and remote mines. There will also be a ton of vehicles including trucks, tanks (I think), and mech suits. The map is huge, much like Fallout 3 which means plenty of space to use the weapons and vehicles to destroy things.
I have also read that there is a multiplayer mode. According to what I have read it would appear that you can choose between different sets of gear for playing multiplayer. The gear will be for different types of play such as heavy weaponry, explosives, stealth, etc. If pulled off properly I think that the mode just might catch the interest of people who enjoyed playing Halo or, going further back, Tribes.
This game looks like it could quite simply be amazing. I really look forward to blowing the living daylights out of things in Red Faction: Guerrilla. Hopefully when I get around to playing the game I will manage to actually do the missions instead of just walking around blowing up anything in sight. Check out the really cool trailer below.
By the way…. For any of you who enjoy reading my posts, or don’t, you should check out my friend Pat’s “videotized” blog at http://superpatquest.blogspot.com/. His posts are quite funny and yet quite informative on comic related topics. His post on X-Men Origins: Wolverine is absolutely hilarious and also filled me in on some questions I had after watching the movie. Before you ask, yes, I am the one with the shades on in the JibJab Sendable.
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